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1. Which of the following best describes what a prototype is?
A) A prototype is a fully functional product ready for launch. B) A prototype is a detailed blueprint that never requires further testing. C) A prototype is any form given to an idea, representing a work in progress. D) A prototype is a slide deck to pitch to investors.
2. Which type of prototype involves simple hand-drawn sketches that outline basic concepts?
A) Low-fidelity prototypes like wireframes created using digital tools. B) High-fidelity prototypes that are fully interactive and close to the final product. C) Paper sketches, which are a basic form of prototyping used to quickly capture ideas. D) Landing pages built with AI that simulate real interfaces.
3. What is a key benefit of prototyping in product development?
A) Prototyping reduces risks and saves money in the long run by allowing for early testing and iteration. B) Prototyping is expensive and time-consuming, making it more suitable for final stages of development. C) Prototyping requires high technical skills, making it inaccessible for most teams. D) Prototyping helps visualize ideas for internal meetings but shouldn’t be shown to users.
4. Which of the following statements is a myth about prototyping?
A) Prototypes need to be life-like and function exactly as the final product. B) Prototypes are meant to be a work in progress, allowing for exploration and testing. C) Prototyping tools are available that do not require technical skills. D) Prototypes should be high-fidelity by default or they won’t be useful.
5. Which of the following is an example of a low-fidelity prototype?
A) A high-fidelity interactive mockup using advanced design software. B) A landing page used to gauge interest and gather feedback on a new service. C) A "Wizard of Oz" prototype where a simple interface is tested, but the operations are manually controlled. D) A completed app built using no-code tools and launched to the market.
6. What does the 4-step prototyping framework help teams do?
A) Create high-fidelity UI without involving users. B) Automate developer handoff through annotations. C) Identify risky assumptions and decide what to prototype. D) Build advanced interfaces for already validated ideas.
7. What makes AI tools like GalileoAI and TempoLabs valuable in prototyping?
A) They replace designers and developers entirely. B) They generate developer-ready code from sketches. C) They speed up UI creation and reduce time spent on wireframes. D) They provide final app architecture with no iterations needed.
8. What is the main reason to use a “Wizard of Oz” prototype?
A) It simulates a working system while operations are done manually. B) It measures server latency without a backend. C) It allows stakeholders to test the final app directly. D) It avoids user testing by replacing it with internal demos.
9. When using AI tools to prototype, what should you do after the first UI output?
A) Deploy it immediately to real users. B) Run it through analytics platforms for early feedback. C) Compare it to your sketch and refine the UI. D) Use default output without editing to save time.
10. What is the role of no-code tools like Bolt or Lovable in prototyping?
A) They offer front-end testing infrastructure with server logs. B) They enable non-technical users to build functional versions of their prototypes. C) They allow pixel-perfect design handoff to senior engineers. D) They track user behavior directly inside design tools.